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Map Discussion
+4
Shift
Z3ITM4NN
Wolfen
IvOoOoOo77
8 posters
CoDEx Race :: Public :: Public
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Map Discussion
This topic can be used for:
-Uploading maps made by anyone, not only CoDEx members
-Reporting any bad or faulty maps
-Uploading maps made by anyone, not only CoDEx members
-Reporting any bad or faulty maps
Re: Map Discussion
Map report:
1 - Build 040
Reason: is a DM map, simple and the time is about 10 min. It's a boring map when you're alone.
1 - Build 040
Reason: is a DM map, simple and the time is about 10 min. It's a boring map when you're alone.
Reiko- Posts : 32
Join date : 2016-04-27
Age : 30
Location : Argentina
Re: Map Discussion
It has been deleted.If you notice maps that are NOT race, please post here ot notify any admin.
If you spot race maps with too many checkpoints that leads to a very long map duration time more than 4min, please report.
If you spot race maps with too many checkpoints that leads to a very long map duration time more than 4min, please report.
IvOoOoOo77- Posts : 9
Join date : 2016-03-25
Age : 30
Re: Map Discussion
I deleted many inappropriate maps, but there's a possibility there are more maps to delete.
Anyway, thanks for your help Reiko & Ivo
Anyway, thanks for your help Reiko & Ivo
Wolfen- Leader-Admin
- Posts : 166
Join date : 2016-03-07
Re: Map Discussion
More then 4 Min can be okay...sometimes long Racemaps have something nice...so not report every map and maybe just use /rate on server
Re: Map Discussion
NEW MAP
Name: Back to the Future
Author: Shift
A short map in the BttF theme, nothing special. Recently my maps were buggy on the server, hope this one works.
MediaFire link: [url=http://www.mediafire.com/download/aonk9mn4p3oedta/backtothefuture.zip]
Name: Back to the Future
Author: Shift
A short map in the BttF theme, nothing special. Recently my maps were buggy on the server, hope this one works.
MediaFire link: [url=http://www.mediafire.com/download/aonk9mn4p3oedta/backtothefuture.zip]
Re: Map Discussion
Shift wrote:NEW MAP
Name: Back to the Future
Author: Shift
A short map in the BttF theme, nothing special. Recently my maps were buggy on the server, hope this one works.
MediaFire link: [url=http://www.mediafire.com/download/aonk9mn4p3oedta/backtothefuture.zip]
The buggy things come from those scripts "mapEditorScriptingExtension_s.lua" "mapEditorScriptingExtension_c.lua" . You don't need them
Map is uploaded but there is an error "race-backtothefuture ActionScript.lua is invalid. Please re-compile at http://luac.mtasa.com/" . I think the script won't load.
IvOoOoOo77- Posts : 9
Join date : 2016-03-25
Age : 30
Re: Map Discussion
State the problem and btw, when i reply via Quote or if i edit my post the background becomes YELLOW
IvOoOoOo77- Posts : 9
Join date : 2016-03-25
Age : 30
Re: Map Discussion
NEW MAP
Name: Need For Speed - LV
Author: Shift
So a couple of days ago I've watched a video about NFS Underground 2 and all those memories came back <3 Filled with inspiraton I made a map played in LV, while a music from the Underground 2 OST is played in the background. Have fun!
LINK: http://tinyurl.com/h7odstd
Name: Need For Speed - LV
Author: Shift
So a couple of days ago I've watched a video about NFS Underground 2 and all those memories came back <3 Filled with inspiraton I made a map played in LV, while a music from the Underground 2 OST is played in the background. Have fun!
LINK: http://tinyurl.com/h7odstd
Re: Map Discussion
Just because we don t have a mute system and some music can fuck up some player...or its volume is just to high
Re: Map Discussion
Can you help me?
I have an idea for a map but not sure I can make it. It would be some kind of easter egg hunting. Markers would spawn randomly everywhere on the GTA:SA map and the first player who found all the markers on the map would win. 10 markers max.
Can anyone help me in scripting this?
I have an idea for a map but not sure I can make it. It would be some kind of easter egg hunting. Markers would spawn randomly everywhere on the GTA:SA map and the first player who found all the markers on the map would win. 10 markers max.
Can anyone help me in scripting this?
Re: Map Discussion
its kind of tricky because when they spawn random it can happen that they spawn on building under water and else or just on trees u need to create many koords for spawning then they would not come on top of buildings or else...maybe to much work for a map
Re: Map Discussion
if you help me with the scripts, I will do the boring part(putting down coordinates)
Re: Map Discussion
I think about it and look how it is possible...maybe do it only in different sectors to reduce the work like LS LV SF Desserts usw...and when i understand u right it must be like that all markes could be activatet at same time and should not get showen on minimap right?
Re: Map Discussion
Yes, that's correct
Also, good idea to make the playable area smaller. First I thought of only Las Venturas
Also, good idea to make the playable area smaller. First I thought of only Las Venturas
Re: Map Discussion
New idea: what if we would make this idea into a gamemode and then it will be easier to make maps under it?
Re: Map Discussion
Well the problem when u create a gamemode u need a start script and change script for running things...adding a map with his own script does work easier...
Re: Map Discussion
NEW MAP
Name: Top Fun
Description: If you're familiar with GTA Online/GTA V, you might know this map. A group of Bikers have to get to the bottom of the Harbor while Pilots with Hydras are chasing them. Similar to Zeit's TimeToHunt.
Lately I've started working on maps from GTA Online, this is my first map.
LINK: mediafire.com/download/5awb2533ikjtpce/Top_Fun.zip
Name: Top Fun
Description: If you're familiar with GTA Online/GTA V, you might know this map. A group of Bikers have to get to the bottom of the Harbor while Pilots with Hydras are chasing them. Similar to Zeit's TimeToHunt.
Lately I've started working on maps from GTA Online, this is my first map.
LINK: mediafire.com/download/5awb2533ikjtpce/Top_Fun.zip
Re: Map Discussion
Shift wrote:Can you help me?
I have an idea for a map but not sure I can make it. It would be some kind of easter egg hunting. Markers would spawn randomly everywhere on the GTA:SA map and the first player who found all the markers on the map would win. 10 markers max.
Can anyone help me in scripting this?
I had an idea for an nonlinear race map (the kind where you can collect checkpoints in any order you want) very long time ago, and you can play a map called [WOJ]DirtRing on 2paq server
this is an upgraded version of the script (not tested, so some bugs will likely need to be fixed):
- Code:
local MarkSpawns = {
} --add more then 10 coordinates here like this {x=0,y=0,z=0},
local CPzyx = {x=0,y=0,z=0} --map should have only one inaccessible race checkpoint, you should type its coordinates here.
local markertype = "corona" -- "checkpoint","ring","cylinder”,"arrow","corona" – what should be the shape of the marker
local markercolor = {r=0,b=255,g=0}
local markersize = 4
math.randomseed(getTickCount())
math.random()
math.random()
math.random()
while #MarkSpawns > 10 do
local id = math.random(1,#MarkSpawns)
table.remove(MarkSpawns,id)
end
local nmarkers = #MarkSpawns
for i = 1, nmarkers do
createMarker ( MarkSpawns[i].x, MarkSpawns[i].y, MarkSpawns[i].z, markertype, markersize, markercolor.r, markercolor.g, markercolor.b, 200 )
end
local parent = getResourceDynamicElementRoot(getThisResource())
addEventHandler ( "onClientMarkerHit", parent, function(pla)
if pla == getLoaclplayer() then
destroyElement(source)
local markers = getElementsByType ( "marker", parent)
markers = #markers
if markers == 0 then
local veh = getPedOccupiedVehicle(pla)
setElementPosition ( veh, Cpzyx.x, Cpzyx.y, Cpzyx.z )
else
outputChatBox(“you have ”..(nmarkers-nmarkers)..”/”..nmarkers..” markers”) --you may want to send the event to server to inform all players
end
end
end)
Wojak- Guest
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